Digital Craftsmanship: Quality in an Age of Speed

Why 'move fast and break things' is a flawed mantra for the next generation of software. Returning to the roots of craftsmanship and durability.

2024-01-10 10 min read
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There is a texture to well-crafted software. You can feel it. The animations are fluid, 60fps, not because the library promised it, but because the engineer profiled the main thread. The error messages are helpful, not generic. It feels solid. It has weight.

The Varnish of Code

In woodworking, you sand the back of the drawer even though no one sees it. In software, you refactor the internal API even though the user only sees the UI. Why? Because the quality of the unseen structure dictates the longevity of the seen product.

"Move fast and break things" was a useful correction to the era of waterfall development. But the pendulum swung too far. We started celebrating breakage. We started shipping MVPs that were barely viable and not at all lovable. We normalized technical debt as "velocity".

Durability as a Feature

Great software should last. It shouldn't rot after a year because of dependency hell. Digital craftsmanship means choosing dependencies carefully. It means writing tests not for coverage percentage, but for confidence.

It means caring. That is the fundamental unit of craftsmanship: care. If you don't care about the pixel alignment, the user will feel it. If you don't care about the loading state, the user will feel it. The user may not articulate it, but they will trust the software less.

The Master Builder

Let us return to the idea of the "Master Builder". Someone who understands the materials, respects the tools, and builds not just for the deadline, but for the user. In an age of AI-generated code, craftsmanship—the intent, the care, the "soul" of the software—will be the only differentiator left.

Thanks for reading.
Hamid Ayub

Hamid Ayub

Author

Software Engineer & Architect

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Digital Craftsmanship: Quality in an Age of Speed | Hamid Ayub